Learning how to write iPhone apps is actually a realistic
undertaking that can be fun and self-fulfilling. Perhaps you have a
great idea for a game or business related application and would like to
get it developed so that you can sell it and generate an income, but
don't know where to start. Here we will discuss the basics.
Learning How To Write iPhone Applications
I would be kidding if you if I said there was no programming involved, right? but fortunately Apple's SDK is what makes it easier. The Software Development Kit is a package of tools that you can download from the Apple Developers page.
It includes Cocos2d, which helps to create the visual functionality of an application, the Xcode Editor where you will be working with your coding techniques, and of course the iPhone app simulator, so that you can test your product as you go along.
The language that is used is called Objective C, which is very much similar to C+. That can sound intimidating, and admittedly it does help to understand a little bit about this programming language first, but it can be learned, and the libraries and frameworks make it fairly simple to copy and paste snippets of code.
Hardware That Is Necessary To Write iPhone Apps On
It can be done on Windows, but honestly it's much easier to do so with an actual Apple computer. You should install and run the latest version of OSX, and ideally, which ever device you plan to output your app to, you should have as well.
For instance, the iPad, iPod Touch and iPhone have slight differences that you will need to take into account for the user's sake.
During this time you will be using the Simulator to see how your application will respond to certain commands inputed by the user, and the look and feel.
You will also need a graphics program such as Photoshop or Adobe Illustrator, and it's important to make two icons for your application.
There are plenty of video tutorials online, and although it can take some practice and a little patience in the learning department, learning how to write an iPhone app is extremely approachable even with little experience, and you have to start somewhere, right?
Designing Your Application
This is a very important part of the whole developmental process of applications. You must know where you are going with your project before you begin. You should study your ideal, target audience thoroughly first and know what they will want.
This should shape your decision making for everything from graphics, playability, sound effects, actions and music. Make as many prototype drawings as you need. Use sheets of paper and draw an iPhone on it, and then fill the screen with design concepts.
Decide what the primary goal of your game or business app will be, and how a user can get there. What actions do they need to take? How should they use your application? As simple as it sounds, having this part figured out ahead of time makes all of the pieces of the puzzle fall into place, and then you can actually learn how to write an iPhone app.
Learning How To Write iPhone Applications
I would be kidding if you if I said there was no programming involved, right? but fortunately Apple's SDK is what makes it easier. The Software Development Kit is a package of tools that you can download from the Apple Developers page.
It includes Cocos2d, which helps to create the visual functionality of an application, the Xcode Editor where you will be working with your coding techniques, and of course the iPhone app simulator, so that you can test your product as you go along.
The language that is used is called Objective C, which is very much similar to C+. That can sound intimidating, and admittedly it does help to understand a little bit about this programming language first, but it can be learned, and the libraries and frameworks make it fairly simple to copy and paste snippets of code.
Hardware That Is Necessary To Write iPhone Apps On
It can be done on Windows, but honestly it's much easier to do so with an actual Apple computer. You should install and run the latest version of OSX, and ideally, which ever device you plan to output your app to, you should have as well.
For instance, the iPad, iPod Touch and iPhone have slight differences that you will need to take into account for the user's sake.
During this time you will be using the Simulator to see how your application will respond to certain commands inputed by the user, and the look and feel.
You will also need a graphics program such as Photoshop or Adobe Illustrator, and it's important to make two icons for your application.
There are plenty of video tutorials online, and although it can take some practice and a little patience in the learning department, learning how to write an iPhone app is extremely approachable even with little experience, and you have to start somewhere, right?
Designing Your Application
This is a very important part of the whole developmental process of applications. You must know where you are going with your project before you begin. You should study your ideal, target audience thoroughly first and know what they will want.
This should shape your decision making for everything from graphics, playability, sound effects, actions and music. Make as many prototype drawings as you need. Use sheets of paper and draw an iPhone on it, and then fill the screen with design concepts.
Decide what the primary goal of your game or business app will be, and how a user can get there. What actions do they need to take? How should they use your application? As simple as it sounds, having this part figured out ahead of time makes all of the pieces of the puzzle fall into place, and then you can actually learn how to write an iPhone app.